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Thomas Gray
Thomas Gray

Ace Combat 5: The Unsung War


Ace Combat 5: The Unsung War[a] is a 2004 combat flight simulation video game developed and published by Namco for the PlayStation 2. The game was developed by Project Aces, an internal Namco group credited with the development of the Ace Combat series.[2] A limited number of the games were bundled with the Hori Flightstick 2 accessory.




Ace Combat 5: The Unsung War



Despite their successes, Wardog begins to suspect an unknown third party is posing as Osean and Yuktobanian pilots and manipulating events on both sides of the war, engineering attacks on civilian targets to discredit Wardog and exploit the hatred between the two countries to ensure the war continues. Wardog clears their names, but the third party begins attacking them directly, first ambushing the squadron during a flypast at an Osean political rally which results in Wardog's first combat loss, and again during an aerial refueling, which the squadron narrowly escapes.


Ace Combat 5: The Unsung War is a first person air combat and flight simulator. Like other Ace Combat games, each mission is determined by a level briefing and objectives. There are 32 missions in the main campaign mode, while an additional "arcade" mode puts the player in the role of Mobius One (from Ace Combat 04: Shattered Skies) as he faces endless waves of enemy attacks. Regardless of the mode chosen, once in the air the player will have control over speed, direction, altitude, gun cannon, missiles and special weapon of their aircraft. A new feature from previous Ace Combat games, is the concept of Wingmen and being able to issue simple orders to them in the air. This allows the player to better coordinated group attacks as well as giving each wingman a personality of their own. Additionally, the player as squadron leader will be asked to make decisions ("Yes/No") while flying in the air. Between missions, the story is progressed through a series of cutscenes.


Blaze's third wingman, who joins the team during an emergency scramble and continues flying as Wardog 4 henceforth. A shy, nervous kid, he nonetheless demonstrates his skill in his first combat sortie, and as a result, he joins the squadron permanently following the mission. Quite possibly the youngest member of the squadron, he shows remarkable intelligence, able to fly and survive a combat sortie despite only having basic flight knowledge and figuring out an enemy's deception tactic just by observation alone. He also has an older brother who is in the Osean army, who he speaks fondly of often.


Leader of the Shorebirds Squadron based on the Kestrel at the beginning of the game. A no-nonsense pilot who doesn't hesitate and protects his carrier and subordinates with his life if he has to, he nonetheless isn't afraid to give harsh words for those he perceives to be wasting his time or keeping him from doing his job. By the climax of the game, he is the only surviving pilot stationed on the Kestrel, and as such has been rotated out of active combat and into reserve along with the rest of the Kestrel battle group.


  • Captain of the OFS Kestrel, the largest Osean aircraft carrier. His skill as a captain keeps the Kestrel virtually unharmed until the penultimate mission, but he continually loses pilots until only Captain Snow is left, and, without a combat-capable squadron, he and his fleet are left in idle away from the frontlines. This turns out to the advantage of the now-fugitive Wardog squadron, and the Kestrel becomes their flagship from which to launch their clandestine operations against the Gray Men. The Captain: Of the Naval variety, as opposed to a Squadron Captain such as Blaze or Snow.

  • Failure Knight: Despite the fact that the Kestrel went the entire war without taking any damage from enemy fire, Andersen instead mourned the loss of all its aircraft pilots during the war save Swordsman, and so describes himself to Genette as a man who'd seen one losing battle after another. Until the penultimate mission "Aces", where the Kestrel is torpedoed once during the mission briefing, and again as the pilots scramble to launch their aircraft. The carrier sinks, but fortunately, all the Razgriz pilots are airborne, and most of the crew including Andersen seems to have survived.

  • Father Neptune: While he doesn't sport a Seadog Beard, he instead has a mustache.

  • Legendary in the Sequel: His exploits in the Circum-Pacific War have become famous by the time Ace Combat 7 takes place, particularly when he scrambled the Razgriz Squadron into the air before his ship sank. This has got to the point where the Osean Navy commissioned another aircraft carrier with the name Kestrel, and another one named after the man himself, which like the original Kestrel before it, is responsible for launching the pilot that would go on to end another war.

  • Life Will Kill You: Anderson eventually passes away of old age some time after the Circum-Pacific War, but by the time of the Lighthouse War, his name and exploits are known to Avril, who muses how his story parallels the present-day situation and how the OFS Admiral Andersen will end up being the carrier that sends out the planes that will end 7's war.

  • Reasonable Authority Figure: Is one of the few higher-ups in the game who realizes the existence of The Conspiracy and works to stop it.

  • Reassigned to Antarctica: While never explicitly stated, the almost complete loss of the Kestrel's operational combat squadron made the Kestrel ineffective, so the Osean high command pretty much did this by rotating them out of front lines fighting and leaving them to idle in reserve.



  • Back for the Dead: Much like Harling above. A Sea Goblin unit is the team dispatched to rescue Harling from the Lighthouse, but they're almost immediately wiped out upon landing. It isn't clear whether they are the same team that worked with Razgriz, or a new team entirely.

  • Big Damn Heroes: Fulfills this role no less than four times in the plot, including twice for the Wardogs themselves. They're at the receiving end of one in turn in the last mission they appear in, where you have to create a Bullethole Door for their dramatic escape.

  • Chivalrous Pervert: One of the members basically asks the Wardogs "Is she hot?" during Kei's rescue mission, to which Chopper replies indignantly "Why don't you rescue her and see for yourself?" In a later mission, one who's probably the same guy tries to flirt with her over the comm.

  • Escort Mission: They rely on the aces to wipe out enemy fighters and AA in their way to secure the landing zone for their ground-based heroics.

  • Hero of Another Story: You occasionally hear snippets of radio chatter alluding to their heroics during the missions when you're providing their top cover, but you never get to directly witness any of it since their missions involve lots of close-quarters combat indoors.



Episode 8 = Episode... Ace?! Sid is joined by IndestructibleCat and Bohampscious to dish about the most emotionally-affecting game to feature a missile action camera. They talk about the tight mechanics, surprising story, and the absolutely stellar presentation that make Ace Combat 5 a true classic. -8-ace-combat-5-the-unsung-war


En la misión 2 (Open War), Bartlett es derribado, y aunque se pudo eyectar, no fue encontrado y es considerado desaparecido en combate. Entonces, Blaze toma su puesto en el escuadrón y se convierte en el líder de éste. Horas después, Yuktobania declara la guerra a Osea, explicando el origen de las aeronaves y eso fue sorprendente ya que Osea estaba aliada con Yuktobania por la Guerra Belkana. Yuktobania lanza varios ataques a Osea. Blaze deberá defender la base naval de St. Hewlett y ayudar a escapar a mar abierto el portaaviones Kestrel. En la misión 4 (First Flight), durante un ataque a Sand Island, un piloto novato llamado por sus alias Archer, entra al escuadrón.


Posteriormente, el escuadrón participa en defender ataques yuktobanos a civiles en ciudades oseanas como Bana City, Apito y November City. En una de las últimas misiones en la Fuerza Aérea Oseana, Chopper es alcanzado y muerto en combate. Luego del ataque a la fortaleza que protege Cinigrad, casi alcanzando a la ciudad, el escuadrón oseano 8492 prepara una emboscada sin aviso al escuadrón. Después se sabe que el 8492 pertenece a una organización secreta llamada "Gray Men". Esta busca venganza de parte de Belka por la guerra hace quince años atrás, haciendo que ambos países Yuktobania y Osea entren en guerra provocando incidentes internacionales. La guerra iba a hacer que ambas superpotencias acaben sus recursos luchando entre sí, mientras que Belka iba a aumentar su poder vendiéndoles armas, para luego vengarse.


Ace Combat 5: The Unsung War (エースコンバット5 ジアンサングウォー) is a semi-realistic flight combat video game for the PlayStation 2. It was released on October 21, 2004 in Japan and on October 25, 2004 in North America.


After playing through the first few missions of Ace Combat 5: The Unsung War, I was dead set on putting it on equal footing with Ace Combat 4: Shattered Skies. For those that don't know, AC4 is a simple, solid title with good enemy AI, guaranteed to give players a fun time. In those beginning levels, AC5 was shaping up to be a similar journey, with some differences to separate it from its close predecessor. At this point in time, the Ace Combat series hasn't made any huge leaps in any particular area, except for graphics, obviously, so I guess it shouldn't have come as much of a surprise that I would quickly make a judgement call. Though, really, all AC5 had to do was be another AC4 with a different set of missions, and I probably would have been fine with that.But then I continued playing, and soon realized AC5 was more than what I was giving it credit for.Now, I should tell you that, if all you want is Action! Action! Action!, you'll probably want to give AC4 a try, where, while there's a plot, it's easily ignorable. That, or an After Burner that doesn't end with the Roman numeral III. Even if you try to skip all the cutscenes in AC5, the plot will still progress within the actual stages, embedding itself into most of the objectives. To be honest, I didn't get into the story that much when I started, since it came off pretty cliched: An alternative Earth is at peace in the year 2010, until your character, Blaze, and his three squad members, all inexperienced, are thrown headfirst into a war that came out of nowhere.However, what helped me get into the story was how down to earth a lot of the characters in the game were, especially my squadron. The one that's sure to make the biggest impression on players, in either a good or bad way, is Chopper, who makes his presence pretty clear from the get-go. Within that small introductory phase, he tells the original squad leader that he only responds to being called Chopper, nervously instructs a suspicious plane to follow his lead, and moans about how it seems all the enemy fighters are targeting only him, which the leader then replies by saying it's due to his big mouth. The other squadron members aren't as eccentric, like the calm and tough Nagase, who acts like a missile-wielding pacifist from time to time, and the very green Grimm, who made it into the team under forced circumstances, but they definitely make the squadron dynamic with their differing personalities. This level of interactivity and banter with the characters hasn't been present in the last installments, at least in the US versions, and it makes you feel more involved and invested. For once, you don't come off as some distant god of destruction, but a mortal with friends to keep an eye on and people to protect. This is especially true in the later missions, when you know these characters much better, more of the plot gets revealed, and things start getting out of hand.That's not to say the combat takes a back seat. In fact, everything works pretty well together to create immersed situations. While I had a sense of this in previous missions, the first time I truly took notice was in the sixth mission, called White Bird (Part 1). In the stage that came before, the opposing forces made a surprising blow to your naval fleet, so while your side is on the verge of collapsing, the higher-ups attempt a plan to gain the upper hand: Attach a laser cannon to a spaceship originally designed for peace. Obviously, the enemy doesn't want this to happen, so they begin their invasion of the base just as the cannon is ready for launch.To make matters worse, although the base is loaded with pilots, only your squadron is permitted to take off, since the rest are just junior cadets. So you take to the skies, where you battle a combination of jet fighters and tanks moving in for the takeover. If you don't react fast to the tanks, you can bet your ass you'll see the Mission Fail sign plastered on the screen real quick. Chopper suggests shooting the enemy tanks while they're still parachuting, so they can smash into the ground, then apologizes to them seconds later for attacking before they can even fight. And with the amount of chaos going on, you order your squadron to disperse with a left press of the d-pad. You may think you can do everything yourself, thanks to past Ace Combat titles making you feel like a one-man army, but in this sequel, they make damn sure you rely on help. The enemy AI is at its most aggressive, impressively dodging missiles and constantly getting behind your plane for the kill at an alarming rate. What contributes to the tension is how easy it is to deplete your missiles and special weapons, and since you don't have the ability to restock during a mission this time, you're usually reduced to firing your machine guns and ordering your team to chase after the same targets you're hitting.It certainly adds a new level of toughness not seen in previous games.So, while you're handling the crisis from the skies, you'll constantly hear panic down below, as the base crew desperately tries for a relaunch while taking damage and barricading sections. As all this is occurring, an orchestral soundtrack heightens the drama, conveying both a sense of hope and dread. Minutes later, just as you clear the base of the last tank, assuming all immediate threats have been subdued, a new danger arises: The enemy starts firing a crap load of cruise missiles towards the base. It's nearly impossible to destroy each one, which Grimm clearly expresses over the radio by freaking out. But the people below are putting their faith in you, so you try your damnedest to minimize the damage. A few more minutes later, what seems like an eternity, and the cannon finally prepares to launch as missiles continue to slip past your defense. You continue to do your best, and just when you think you're going to fail, it all eventually pays off as the cannon safely rockets into space.For me, this was the turning point of AC5.Except for an extremely stupid mission that forced me to sit by and watch a high-speed car chase happen, Ace Combat 5: The Unsung War continued to be engrossing after that sixth mission. I was forced to battle expert fighter pilots with sharp maneuvering skills in a canyon, fought a giant submarine pimped with AA guns, SAMs, and ballistic missiles that annihilate anything below 5000 feet, and helped escort a damaged aircraft through a maze with anti-aircraft weaponry only visible on radar. It would be an understatement to say that I was pleasantly surprised at how polished the overall product was, since this is the seventh installment (the series started life in the arcades with two releases, if you didn't know). Normally, when a series gets this far, the quality begins to slip, so it's nice to know that the developers are still trying to make a great game through a combination of nicely executed storytelling, polished AI, fine-tuned play mechanics, and a wonderful soundtrack.I know for sure I can't say that for many other series still going. 041b061a72


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